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2.1.1 Systems Basics KETNER
2.1.2 Networks ADDY
2.2.1 Software Basics BRAGG
2.2.2 Databases CARTER
2.2.2 Spreadsheets CODY
2.2.3 Word processing and DTP PORTEE
2.2.4 Images, sound and presentations HUNT
2.2.5 Modelling and simulations DANIELS
2.2.6 Tutorials, training and wizards WEBB
2.3.1 The Internet SNYDER
2.3.2 Personal and public communications WARLICK
2.4.1 Robotics TRUONG
2.4.2 AI & Expert Systems WILLIAMS
Area of Impact Arts Entertaiment and Leisure
Area of Impact Business & Employment
Area of Impact Education
Area of Impact Health
Area of Impact Politics and Government
Area of Impact Science and the Environment
Area of Impact Arts Entertaiment and Leisure
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Digital art: electronic music, interactive visual art, desktop publishing
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Film: digital actor simulations, characters and animation
Area of Impact 02 - Film.doc
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61 KB
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Live arts: digital effects, choreography, lighting, marketing
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New media: DVD, CD, VR, stereolithography
DVDs.doc
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39 KB
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Broadcast media: digital radio and television, electronic news, magazines and books
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Toys and games: CD or online games, online gambling
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• Digital art: electronic music, interactive visual art, desktop publishing
• Film: digital actor simulations, characters and animation
• Live arts: digital effects, choreography, lighting, marketing
• New media: DVD, CD, VR, stereolithography
• Broadcast media: digital radio and television, electronic news, magazines and books
• Toys and games: CD or online games, online gambling